Workforce: Making an AI Platform Usable for Everyone

An internal AI platform built by engineers for engineers, redesigned so everyone else could use it.

5 min read

The Workforce Playground on a laptop: “Welcome to Workforce, how can I help you?” with a model picker set to Agile GPT 4o, suggested prompts, one message box and a link to existing teammates.
  • 1.5x new users in the month after launch
  • 3x activity from existing users

Overview

CompanyAgile Defense, a government contractor serving federal agencies
RoleLead UX Designer, and the first designer on Workforce
Timeline2024–2025
PlatformWorkforce, the company’s internal AI agent platform

The Problem

Workforce adoption was lower than expected, and nobody knew why.

  • Low adoption

    Fewer employees used it than expected, which limited what it could do.
  • Unknown friction

    It wasn’t clear what stopped employees from trying it.
  • Unclear role for AI

    People couldn’t see how AI fit into the work they already did.

Current state

The original Workforce agent builder on a laptop: a dark canvas of connected technical nodes for a dataset, a prompt template, a code interpreter and model settings, with a Run Agent button.
The starting point: new users landed straight in a node-based agent builder made for engineers.

Users

Most employees were the opposite of the people who built Workforce.

  • Unfamiliar with AI

    Limited exposure to AI tools.
  • Non-technical

    Mostly from non-technical backgrounds.
  • Resistant to change

    Hesitant to adopt new AI technology.

Technical users still mattered too. They were the platform’s champions, and any change couldn’t slow them down.

Discovery

I interviewed four non-technical new users and had them work through four key workflows: getting around the platform, chatting with an agent, building an agent and saving it.

  • 4 of 4 were unsure what Workforce was for
  • 3 of 4 struggled with unfamiliar terminology
  • 3 of 4 couldn’t go from building an agent to chatting with it on their own
I would’ve quit within 5 mins of opening if I wasn’t on a call.
New Workforce user
I honestly don’t know what I am supposed to get out of using this.
New Workforce user

The core problem was the starting point. Workforce was built by engineers for engineers. It dropped new users straight into agent building with no easy first step, when most of them had barely used AI.

Key Decisions

1. A chat-first front door called the Playground

I looked at how ChatGPT, Gemini and Claude welcome first-time users: a conversational start, a personal greeting, suggested starting points and an obvious send button.

ChatGPT

ChatGPT start screen: “What’s on your mind today?” above a single message box.

Gemini

Gemini start screen: “Hi Payton”, one message box, and suggested starting points such as Create image and Write anything.

Claude

Claude start screen: “Good afternoon, Payton” above a single message box.
Every leading AI tool opens with a greeting and one place to type.

That easy first step was exactly what Workforce’s new users were missing. I took the pattern to paper and sketched a simple chat as Workforce’s entry point, so people could get value before ever building an agent.

Overlapping paper sketches of the Playground: a Workforce welcome screen, a “How can I help?” chat box, and several small variations.
Early sketches of the Playground, with a welcome and one place to type before any agent building.

2. Winning over a skeptical engineering team

The engineering team’s first reaction was a firm no. They didn’t see anything in it for technical users.

The concerns were real. Would it slow down technical users? Was it worth engineering time against other priorities? I brought low-risk sketches, sketched live on calls and framed the Playground as a small first step we’d shape together. The line that won the room was “We need to take one step back to take two forward.”

Live sketching (on the call)

Paper wireframes sketched during a call, annotated with model type selection, user-specific prompts and advanced settings, plus a sticky note of open questions about technical users.

Hi-fi mocks (design system)

Three stacked high-fidelity Playground screens showing the layout evolving toward the final chat model picker and welcome box.
Sketching live with the engineers turned objections into shared decisions, then into hi-fi screens.

3. One screen that works for both audiences

The compromise, “Playground 2.0,” gave each group what it needed without getting in the other’s way.

The finished Playground with four numbered markers: 1 on the message box, 2 on the suggested prompt buttons, 3 on the chat model picker, and 4 on the View Existing Teammates link.
In Playground 2.0, every numbered part works for both audiences at once.
On screen For non-technical users For technical users
1 Message box A familiar chat box with an obvious send button, so they can just start typing Deep Research and Tools built right into the box
2 Suggested prompts Prompts based on past activity ease them into more complex prompting Shortcuts to common workflows
3 Model picker A model is already selected, so there’s nothing to set up Choose the model directly, without leaving the chat
4 View Existing Teammates A nudge to explore prebuilt agents Quick access to their own agents

The final screens were built on the design system I created. Before it, the company’s products had an inconsistent UI. I built the system from scratch and still maintain it across multiple applications, so new features like the Playground start from shared, tested components.

Results

We had limited access to analytics, but in the month after the Playground launched, the company reported:

  • 1.5x new users in the month after launch
  • 3x activity from existing users
I use Workforce weekly and have been learning how to build my own agents to do tasks for me.
Workforce user

That quote is the outcome I cared most about. Someone who started in the simple chat went on to build their own agents. Since then the platform has kept growing, including agent chaining, which I designed next.

Reflection

  • Bringing along people who resist change

    Both the users and the engineering team were skeptical at first. Low-risk sketches and collaborative framing moved them further than a polished pitch would have.
  • Earning trust as the first designer

    I was the first designer on Workforce, so engineering had never worked with design before. Getting the lead engineer from “absolutely not” to building the Playground with us taught me that trust comes from small, low-risk steps, not big pitches.
  • One design for both groups

    We didn’t have to choose between non-technical and technical users. One design worked for both.